Egg Repository

Pterodactyl Community Egg Repository

Archean

Archean invites you to unleash your creativity alone or with friends in a creative sandbox mode. Design and build vehicles, bases, rockets, space stations and much more using customizable modular blocks. Create unique configurations using components, program their behavior and explore an environment free of constraints.Test your builds, refine your designs and defy the laws of physics. Archean is a game in development focused on engineering and build.

Read Me

Archean

Archean invites you to unleash your creativity alone or with friends in a creative sandbox mode. Design and build vehicles, bases, rockets, space stations and much more using customizable modular blocks.Create unique configurations using components, program their behavior and explore an environment free of constraints. Test your builds, refine your designs and defy the laws of physics. Archean is a game in development focused on engineering and build.

Installation/System Requirements

Bare MinimumRecommended
ProcessorAny mid/high-end should work-
RAM2GB8 GB
Storage700 MB2 GB
NetworkDepends on your patience :P-

Server Ports

Ports required to run the server in a table format.

Portdefault
Game8881
Yolks
NameTag
ghcr.io/ptero-eggs/yolks:ubuntughcr.io/ptero-eggs/yolks:ubuntu
Variables and Startup

Startup Command

cd /home/container/Archean-game; ./Archean_server

Variables

Max Players

The maximum amount of players that can join the server at one time.

Environment Variable: MAX_PLAYERS
Default Value: 4
User Viewable:
User Editable:
Password

The Password players need to enter to join the server

Environment Variable: PASSWORD
Default Value:
User Viewable:
User Editable:
Server Name

The servers name that is, among others, displayed on the public server page.

Environment Variable: SERVER_NAME
Default Value: A Pterodactyl Hosted Server
User Viewable:
User Editable:
Game Mode

Changes the servers game mode between adventure and creative. OFF = creative ON = adventure

Environment Variable: GAME_MODE
Default Value: 0
User Viewable:
User Editable:
Online Mode

Whether the server is publicly discoverable or not.

Environment Variable: ONLINE_MODE
Default Value: 0
User Viewable:
User Editable:
Spawn Planet

The Planet players will initially spawn on.

Environment Variable: SPAWN_PLANET
Default Value: earth
User Viewable:
User Editable:
Autosave Interval

Time between automatic server saves

Environment Variable: AUTOSAVE_INTERVAL
Default Value: 30
User Viewable:
User Editable:
[ADVANCED] Updates per Second

This setting should only be changed by advanced users. Changes the amount of times the server updates per second.

Environment Variable: UPDATES_PER_SECOND
Default Value: 25
User Viewable:
User Editable:
[ADVANCED] Physics steps per update

This setting should only be changed by advanced users. Changes the amount of times the physics get calculated per game update.

Environment Variable: PHYSICS_UPDATES_PER_UPDATE
Default Value: 8
User Viewable:
User Editable:
World name

The name of the world directory to use.

Environment Variable: WORLD_NAME
Default Value:
User Viewable:
User Editable:
AppID

SteamCMD App ID

Environment Variable: SRCDS_APPID
Default Value: 3557220
User Viewable:
User Editable:
Auto Update

This is to auto update the server on start. Options are 0 or 1 Default is 1

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash