Archean invites you to unleash your creativity alone or with friends in a creative sandbox mode. Design and build vehicles, bases, rockets, space stations and much more using customizable modular blocks. Create unique configurations using components, program their behavior and explore an environment free of constraints.Test your builds, refine your designs and defy the laws of physics. Archean is a game in development focused on engineering and build.
Archean invites you to unleash your creativity alone or with friends in a creative sandbox mode. Design and build vehicles, bases, rockets, space stations and much more using customizable modular blocks.Create unique configurations using components, program their behavior and explore an environment free of constraints. Test your builds, refine your designs and defy the laws of physics. Archean is a game in development focused on engineering and build.
Bare Minimum | Recommended | |
---|---|---|
Processor | Any mid/high-end should work | - |
RAM | 2GB | 8 GB |
Storage | 700 MB | 2 GB |
Network | Depends on your patience :P | - |
Ports required to run the server in a table format.
Port | default |
---|---|
Game | 8881 |
Name | Tag |
---|---|
ghcr.io/ptero-eggs/yolks:ubuntu | ghcr.io/ptero-eggs/yolks:ubuntu |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
Max Players | The maximum amount of players that can join the server at one time. | MAX_PLAYERS | 4 | Yes | Yes |
Password | The Password players need to enter to join the server | PASSWORD | Yes | Yes | |
Server Name | The servers name that is, among others, displayed on the public server page. | SERVER_NAME | A Pterodactyl Hosted Server | Yes | Yes |
Game Mode | Changes the servers game mode between adventure and creative. OFF = creative ON = adventure | GAME_MODE | 0 | Yes | Yes |
Online Mode | Whether the server is publicly discoverable or not. | ONLINE_MODE | 0 | Yes | Yes |
Spawn Planet | The Planet players will initially spawn on. | SPAWN_PLANET | earth | Yes | Yes |
Autosave Interval | Time between automatic server saves | AUTOSAVE_INTERVAL | 30 | Yes | Yes |
[ADVANCED] Updates per Second | This setting should only be changed by advanced users. Changes the amount of times the server updates per second. | UPDATES_PER_SECOND | 25 | Yes | Yes |
[ADVANCED] Physics steps per update | This setting should only be changed by advanced users. Changes the amount of times the physics get calculated per game update. | PHYSICS_UPDATES_PER_UPDATE | 8 | Yes | Yes |
World name | The name of the world directory to use. | WORLD_NAME | Yes | Yes | |
AppID | SteamCMD App ID | SRCDS_APPID | 3557220 | No | No |
Auto Update | This is to auto update the server on start. Options are 0 or 1 Default is 1 | AUTO_UPDATE | 1 | Yes | Yes |
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"