Egg Repository

Pterodactyl Community Egg Repository

Aloft

Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.

Read Me

Aloft

Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.

The egg will automatically generate a world using the settings you provide on the first startup, or if the world file specified doesn't exist. Once the world is generated it will automatically load the server with this world.

Save file location

The save files are located in .wine/drive_c/users/container/AppData/LocalLow/Astrolabe Interactive/Aloft/Data01/Saves. Please be careful and backup your saves if you need to remove the .wine folder!

Steam Account Required

A steam account that owns the game is required to install this server. The official word from the developers is they have discussed this and have no intention to change this.

Server Ports

Aloft requires one port. They do not specify a default port.

Yolks
NameTag
ghcr.io/ptero-eggs/yolks:wine_latestghcr.io/ptero-eggs/yolks:wine_latest
Variables and Startup

Startup Command

[ ! -d "${SAVE_PATH}/w_{{SAVE_NAME}}" ] && wine Aloft.exe -batchmode -nographics -server -logFile create.log create#{{SAVE_NAME}}#{{NUM_ISLANDS}}#{{CREATIVE_MODE}}# log#ERROR# ; wine Aloft.exe -batchmode -nographics -server -logFile server.log load#{{SAVE_NAME}}# servername#{{SERVER_NAME}}# log#ERROR# isvisible#{{IS_VISIBLE}}# privateislands#{{PRIVATE_ISLANDS}}# playercount#{{MAX_PLAYERS}}# serverport#{{SERVER_PORT}}# $(printf "admin#%s# " ${ADMIN_IDS}) & tail -F server.log -c0 --pid=$?

Variables

SRCDS_APPID

Steam App ID to install

Environment Variable: SRCDS_APPID
Default Value: 1660080
User Viewable:
User Editable:
Winetricks

Environment Variable: WINETRICKS_RUN
Default Value: mono vcrun2022 wmp11 mf sound=disabled
User Viewable:
User Editable:
Map Name

Map name is the name of the map and save file you want to create. No spaces allowed.

Environment Variable: SAVE_NAME
Default Value: Aloft
User Viewable:
User Editable:
Server Name

Name of the server to appear in the server list. Currently doesn't support spaces.

Environment Variable: SERVER_NAME
Default Value: A_Pterodactyl_Hosted_Server
User Viewable:
User Editable:
Max Players

Number of players allowed on the server at any one time. Max 8.

Environment Variable: MAX_PLAYERS
Default Value: 8
User Viewable:
User Editable:
Creative Mode

Whether the game is set in creative mode or not. Only applies when the world is first generated.

Environment Variable: CREATIVE_MODE
Default Value: 0
User Viewable:
User Editable:
Number of Islands

The number of islands in the map. Only applies when the world is first generated.

Environment Variable: NUM_ISLANDS
Default Value: 500
User Viewable:
User Editable:
Admin IDs

One or more Steam64ID numbers. Multiple admin IDs can be provided by separating with spaces.

Environment Variable: ADMIN_IDS
Default Value:
User Viewable:
User Editable:
Is Visible

If your server is going to be visible through the lobby browser or just accessible through a code.

Environment Variable: IS_VISIBLE
Default Value: true
User Viewable:
User Editable:
Private Islands

If home island spawning is protected or not in game.

Environment Variable: PRIVATE_ISLANDS
Default Value: false
User Viewable:
User Editable:
Steam User

Steam username used to install the server

Environment Variable: STEAM_USER
Default Value:
User Viewable:
User Editable:
Steam Password

Steam account password used to install the server

Environment Variable: STEAM_PASS
Default Value:
User Viewable:
User Editable:
Windows Install

Flag to install windows depot from steam

Environment Variable: WINDOWS_INSTALL
Default Value: 1
User Viewable:
User Editable:
Save Path

Stores the save path for use in the startup command

Environment Variable: SAVE_PATH
Default Value: .wine/drive_c/users/container/AppData/LocalLow/Astrolabe Interactive/Aloft/Data01/Saves
User Viewable:
User Editable:
Wine Debug

Environment Variable: WINEDEBUG
Default Value: -all
User Viewable:
User Editable:
WINEDLLOVERRIDES

Environment Variable: WINEDLLOVERRIDES
Default Value: mscoree,mshtml=
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash