Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival
Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival
Aska makes use of a relay service provided by the Photon Fusion middleware. Therefore it doesn't request any ports.
At the time of writing, there were two ports configurable in the server's config file.
A GSLT (Game Server Login Token) is required for the server to authenticate with the network. The token needed for authentication is requested here https://steamcommunity.com/dev/managegameservers For the Aska game (App ID: 1898300)
Name | Tag |
---|---|
ghcr.io/ptero-eggs/yolks:wine_latest | ghcr.io/ptero-eggs/yolks:wine_latest |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
Display Name | Display name is the name the session displays in the session list for new saves, for old saves it will take the name from the save itself | DISPLAY_NAME | A Pterodactyl Server | Yes | Yes |
Server Name | Override for the host name that is displayed in the session list. if left blank it will use what would normally be used when hosting from this machine | SERVER_NAME | A Pterodactyl Server | Yes | Yes |
Server Password | The password this session will have | SERVER_PASSWORD | Yes | Yes | |
Server Region | The region to open this session on. Possible options: default, asia, japan, europe, south america, south korea, usa east, usa west, australia, canada east, hong kong, india, turkey, united arab emirates, usa south central. Leave default to ping the best region | SERVER_REGION | default | Yes | Yes |
Game Server Login Token | The token needed to authenticate the game server to the steam network. https://steamcommunity.com/dev/managegameservers and use App ID 1898300 | STEAM_GSLT | Yes | Yes | |
Keep Server World Alive | If set to true when the session is open, the world is also updating, even without players, if set to false, the world loads when the first player joins and the world unloads when the last player leaves. | KEEP_SERVER_WORLD_ALIVE | false | Yes | Yes |
SRCDS_APPID | SRCDS_APPID | SRCDS_APPID | 3246670 | No | No |
WINDOWS_INSTALL | WINDOWS_INSTALL | 1 | No | No | |
SteamAppId | Required for the game server to connect correctly to the steam API. The game reads this from the environment when connecting to steam. | SteamAppId | 1898300 | No | No |
Wine Debug | WINEDEBUG | -all | No | No | |
Auto Update | Enable automatic updates on boot. | AUTO_UPDATE | 1 | Yes | Yes |
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/parkervcp/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
# Have to set this to something or the server crashes on startup
sed -i '/^save id =\(\s\)*$/c\save id = save' "/mnt/server/server properties.txt"
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"