Egg Repository

Pterodactyl Community Egg Repository

Aska

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival

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Aska

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival

Server Ports

Aska makes use of a relay service provided by the Photon Fusion middleware. Therefore it doesn't request any ports.

At the time of writing, there were two ports configurable in the server's config file.

  • A "steam game port" that the server ignores and doesn't listen on at all.
  • A "steam query port" that listens but doesn't appear to respond to any type of traffic.

Notes

A GSLT (Game Server Login Token) is required for the server to authenticate with the network. The token needed for authentication is requested here https://steamcommunity.com/dev/managegameservers For the Aska game (App ID: 1898300)

Yolks
NameTag
ghcr.io/ptero-eggs/yolks:wine_latestghcr.io/ptero-eggs/yolks:wine_latest
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
Display NameDisplay name is the name the session displays in the session list for new saves, for old saves it will take the name from the save itselfDISPLAY_NAMEA Pterodactyl ServerYesYes
Server NameOverride for the host name that is displayed in the session list. if left blank it will use what would normally be used when hosting from this machineSERVER_NAMEA Pterodactyl ServerYesYes
Server PasswordThe password this session will haveSERVER_PASSWORDYesYes
Server RegionThe region to open this session on. Possible options: default, asia, japan, europe, south america, south korea, usa east, usa west, australia, canada east, hong kong, india, turkey, united arab emirates, usa south central. Leave default to ping the best regionSERVER_REGIONdefaultYesYes
Game Server Login TokenThe token needed to authenticate the game server to the steam network. https://steamcommunity.com/dev/managegameservers and use App ID 1898300STEAM_GSLTYesYes
Keep Server World AliveIf set to true when the session is open, the world is also updating, even without players, if set to false, the world loads when the first player joins and the world unloads when the last player leaves.KEEP_SERVER_WORLD_ALIVEfalseYesYes
SRCDS_APPIDSRCDS_APPIDSRCDS_APPID3246670NoNo
WINDOWS_INSTALLWINDOWS_INSTALL1NoNo
SteamAppIdRequired for the game server to connect correctly to the steam API. The game reads this from the environment when connecting to steam.SteamAppId1898300NoNo
Wine DebugWINEDEBUG-allNoNo
Auto UpdateEnable automatic updates on boot.AUTO_UPDATE1YesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/parkervcp/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

# Have to set this to something or the server crashes on startup
sed -i '/^save id =\(\s\)*$/c\save id = save' "/mnt/server/server properties.txt"


## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"