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Pterodactyl Community Egg Repository

ARK: Survival Ascended

ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!

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ARK: Survival Ascended

Steam Description : ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!

Authors / Contributors


Troubleshooting

  1. Try starting the server with no mods on a fresh install.

  2. If there are crash logs, they will be available in the Files at ShooterGame/Saved/Crashes/UECC-Windows-*/CrashContext.runtime-xml

Crash Identifiers

Crashes will either stop the server or display 0-5% CPU usage. The number is in reference to RAM/Memory usage.

  1. Server crashing around 500MB is probably either a config issue or a corrupted install.

  2. Server crashing around 750MB is probably commandline issue.

  3. Server crashing around 1GB is probably either a MOD conflict or corrupted SavedArks files.

Known Issues

  1. Proxmox VM(s): You'll need to change your Processor Type to Host (Default: kvm64)

  2. ARK's wiki heavily reference A:SE and not all features are available in A:SA.

Recommended server settings

Minimum RAM

This server requires about 11GB of RAM to run with no players on a default map.

See the following - https://ark.wiki.gg/wiki/Dedicated_server_setup#RAM

Server Ports

Note: The Peer port is not an option that can be set and will always be +1 from the Game Port!

Port Default
Game 7777
RCON (optional) 37015
Yolks
NameTag
Protonghcr.io/ptero-eggs/steamcmd:proton
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
Server MapAvailable Maps: TheIsland_WPSERVER_MAPTheIsland_WPYesYes
Server Name"Unofficial" dedicated server nameSESSION_NAMEA Pterodactyl Hosted ServerYesYes
Auto-update serverThis is to enable auto-updating for servers on restart/re-install.AUTO_UPDATE1YesYes
Battle EyeEnable BattleEye / Anti-CheatBATTLE_EYE1YesYes
App IDapp id required for server download/updates. end users should not see this.SRCDS_APPID2430930NoNo
Additional Arguments (PARAMS)params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rdARGS_PARAMSYesYes
Max PlayersSpecifies the maximum amount of players able to join the server.MAX_PLAYERS70YesYes
Server Admin PasswordUsed for RCON (remote and in-browser console) as well as in-game EnableCheatsARK_ADMIN_PASSWORDYesYes
Additional Arguments (FLAGS)flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236ARGS_FLAGSYesYes
Server PvEON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ONSERVER_PVE1YesYes
Server Passwordrequired password to enter the server, leave blank for public serverSERVER_PASSWORDYesYes
RCON Portrequired for console commands and proper server shutdown (saveworld/exit), doesn't have to be open to the publicRCON_PORT37015YesNo
MOD IDshttps://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236MOD_IDSYesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed
## cleanup movies?
rm -rf /mnt/server/ShooterGame/Content/Movies

## touch log file
mkdir -p /mnt/server/ShooterGame/Saved/Logs
echo "--fresh install--" >> /mnt/server/ShooterGame/Saved/Logs/ShooterGame.log

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"