ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!
Steam Description : ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!
Try starting the server with no mods on a fresh install.
If there are crash logs, they will be available in the Files at ShooterGame/Saved/Crashes/UECC-Windows-*/CrashContext.runtime-xml
Crashes will either stop the server or display 0-5% CPU usage. The number is in reference to RAM/Memory usage.
Server crashing around 500MB is probably either a config issue or a corrupted install.
Server crashing around 750MB is probably commandline issue.
Server crashing around 1GB is probably either a MOD conflict or corrupted SavedArks files.
Proxmox VM(s): You'll need to change your Processor Type to Host
(Default: kvm64)
ARK's wiki heavily reference A:SE and not all features are available in A:SA.
This server requires about 11GB of RAM to run with no players on a default map.
See the following - https://ark.wiki.gg/wiki/Dedicated_server_setup#RAM
Note: The Peer port is not an option that can be set and will always be +1 from the Game Port!
Port | Default |
---|---|
Game | 7777 |
RCON (optional) | 37015 |
Name | Tag |
---|---|
Proton | ghcr.io/ptero-eggs/steamcmd:proton |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
Server Map | Available Maps: TheIsland_WP | SERVER_MAP | TheIsland_WP | Yes | Yes |
Server Name | "Unofficial" dedicated server name | SESSION_NAME | A Pterodactyl Hosted Server | Yes | Yes |
Auto-update server | This is to enable auto-updating for servers on restart/re-install. | AUTO_UPDATE | 1 | Yes | Yes |
Battle Eye | Enable BattleEye / Anti-Cheat | BATTLE_EYE | 1 | Yes | Yes |
App ID | app id required for server download/updates. end users should not see this. | SRCDS_APPID | 2430930 | No | No |
Additional Arguments (PARAMS) | params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd | ARGS_PARAMS | Yes | Yes | |
Max Players | Specifies the maximum amount of players able to join the server. | MAX_PLAYERS | 70 | Yes | Yes |
Server Admin Password | Used for RCON (remote and in-browser console) as well as in-game EnableCheats | ARK_ADMIN_PASSWORD | Yes | Yes | |
Additional Arguments (FLAGS) | flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236 | ARGS_FLAGS | Yes | Yes | |
Server PvE | ON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ON | SERVER_PVE | 1 | Yes | Yes |
Server Password | required password to enter the server, leave blank for public server | SERVER_PASSWORD | Yes | Yes | |
RCON Port | required for console commands and proper server shutdown (saveworld/exit), doesn't have to be open to the public | RCON_PORT | 37015 | Yes | No |
MOD IDs | https://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236 | MOD_IDS | Yes | Yes |
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## cleanup movies?
rm -rf /mnt/server/ShooterGame/Content/Movies
## touch log file
mkdir -p /mnt/server/ShooterGame/Saved/Logs
echo "--fresh install--" >> /mnt/server/ShooterGame/Saved/Logs/ShooterGame.log
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"