Egg Repository

Pterodactyl Community Egg Repository

Swords 'n Magic and Stuff

Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG

Read Me

Swords 'n Magic and Stuff

Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG.

Console

Because there is not yet a real console this egg uses a wrapper that prints the log file to the console but it is a continue loop so it will keep sending the contents of the latest log file to the console. The console does not accept any input.

There is a 30 seconds timeout before the wrapper will try to start the server as it needs to wait until the log file is written and the first lines are writen to that file.

first start

Because of the wrapper the first start of the console will show no logs. On first start wait for vcrun2019 to install. Then hit restart.

Server Ports

Portdefault
Game7777
Query27015
Yolks
NameTag
Wineghcr.io/ptero-eggs/yolks:wine_latest
Variables and Startup

Startup Command

wine /home/container/SNM2020/Binaries/Win64/SNMASServer-Win64-Shipping.exe -port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log

Variables

WINDOWS_INSTALL

Environment Variable: WINDOWS_INSTALL
Default Value: 1
User Viewable:
User Editable:
App id

Environment Variable: SRCDS_APPID
Default Value: 2058450
User Viewable:
User Editable:
Auto update

Auto update the server on startup

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
WINEARCH

Environment Variable: WINEARCH
Default Value: win64
User Viewable:
User Editable:
WINEDEBUG

Environment Variable: WINEDEBUG
Default Value: -all
User Viewable:
User Editable:
WINETRICKS_RUN

Environment Variable: WINETRICKS_RUN
Default Value: vcrun2019
User Viewable:
User Editable:
Query port

The port that Steam uses for clients to query the server (ping, etc)

Environment Variable: QUERY_PORT
Default Value: 27015
User Viewable:
User Editable:
Server name

This is the server name used for your server. You must pick between 2 and 5 UNIQUE words (no duplicate words). The words are case insensitive The list of approved words changes can be found: `SNM2020/Saved/Logs/Allowed-Words.txt`

Environment Variable: SNM_NAME
Default Value:
User Viewable:
User Editable:
Admin steam id

This the Steam ID of the owner/admin of this server.

Environment Variable: SNM_OWNER_STEAM_ID
Default Value:
User Viewable:
User Editable:
Server password

This is the server password; it is disabled by default.

Environment Variable: SNM_PASSWORD
Default Value:
User Viewable:
User Editable:
Max players

You can specify the maximum number of players

Environment Variable: SNM_MAX_PLAYERS
Default Value: 16
User Viewable:
User Editable:
Reset time

This is the number of days between resets.

Environment Variable: SNM_DAYS_UNTIL_RESET
Default Value: 1
User Viewable:
User Editable:
Reset time

This is the local time of day when the server will reset. The format is HH:MM, and it is 24 hour format. Midnight => 00:00, 10:30AM => 10:30, 4:30PM => 16:30

Environment Variable: SNM_RESET_TIME_OF_DAY
Default Value: 00:00
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed
mkdir -p /mnt/server/SNM2020/Saved/Config/WindowsServer/

if [ ! -f /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini ]
then
    echo "The config file does not yet exists, making a new one"
    mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
else
    echo "Old config file found. Replacing it with a up to date one but a backup will be made"
    mv /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game-$(date "+%Y.%m.%d-%H.%M.%S").ini.old
    mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
fi


## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash