Egg Repository

Pterodactyl Community Egg Repository

Stationeers

Stationeers Server

Read Me

Stationeers

Steam Description Construct and manage your own space station either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, logic, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!

SPECIAL NOTE

The console output does not work properly with the new server. THIS IS NOT AN ERROR IN THIS EGG !!!!

Server Ports

Stationeers requires up to 2 ports

Portdefault
Game27500
Steam Query27015
Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:ubuntughcr.io/ptero-eggs/steamcmd:ubuntu
Variables and Startup

Startup Command

stty cols 80 rows 24; ./rocketstation_DedicatedServer.x86_64 -loadlatest "{{SAVE_NAME}}" {{WORLD_NAME}} -settings ServerName "{{SERVER_NAME}}" StartLocalHost true ServerVisible true GamePort {{SERVER_PORT}} UpdatePort {{UPDATE_PORT}} AutoSave {{AUTOSAVE}} SaveInterval {{SAVE_INTERVAL}} ServerPassword {{SERVER_PASSWD}} ServerMaxPlayers {{MAX_PLAYERS}} UPNPEnabled {{UPNP}} ;2>&1

Variables

Server Name

Environment Variable: SERVER_NAME
Default Value: Pterodactyl Hosted Server
User Viewable:
User Editable:
World Name

Available Maps: Moon, Mars, Europa, Europa2, Mimas, Vulcan, Vulcan2, Space, Loulan, Venus

Environment Variable: WORLD_NAME
Default Value: moon
User Viewable:
User Editable:
Max Players

Environment Variable: MAX_PLAYERS
Default Value: 10
User Viewable:
User Editable:
Server Password

Environment Variable: SERVER_PASSWD
Default Value:
User Viewable:
User Editable:
Save Name

Name of the save of your world. Auto save & auto load worlds on server startup.

Environment Variable: SAVE_NAME
Default Value: stationeers_1
User Viewable:
User Editable:
Auto Save

Turn Autosave on and off

Environment Variable: AUTOSAVE
Default Value: true
User Viewable:
User Editable:
Save Interval

Sets the server’s auto-save interval in seconds.

Environment Variable: SAVE_INTERVAL
Default Value: 300
User Viewable:
User Editable:
UPNP

Environment Variable: UPNP
Default Value: false
User Viewable:
User Editable:
Steam App ID

Required for automatic updates.

Environment Variable: SRCDS_APPID
Default Value: 600760
User Viewable:
User Editable:
Auto Update

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
Update Port

Environment Variable: UPDATE_PORT
Default Value: 27014
User Viewable:
User Editable:
Beta Branch

Environment Variable: SRCDS_BETAID
Default Value:
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash