Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.
Squad requires 5 ports
Port | default |
---|---|
Game | 7787 |
game +1 | 7788 |
Query | 27165 |
Query +1 | 27166 |
Beacon | 15000 |
Name | Tag |
---|---|
ghcr.io/ptero-eggs/steamcmd:debian | ghcr.io/ptero-eggs/steamcmd:debian |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
Query Port | Query port for your Squad server. | QUERY_PORT | 27165 | Yes | No |
ld lib path | this is needed for some reason | LD_LIBRARY_PATH | /home/container/linux64/ | No | No |
Game ID | The ID corresponding to the game to download and run using SRCDS. | SRCDS_APPID | 403240 | No | No |
Server Name | The name for the server in the server list | servername | Squad Server | Yes | Yes |
Max Players | Sets the maximum number of players. | maxplayers | 80 | Yes | Yes |
Allow Team Change | Allow players to change teams ( true / false ) | allowteamchange | true | Yes | Yes |
Advertise Server | Have the server report to the public server list ( true / false ) | advertise | true | Yes | Yes |
Reserved Slots | The number of reserved slots for admins / mods | reservedslots | 0 | Yes | Yes |
Prevent Team Change If Unbalanced | This will prevent players from changing teams if they're already unbalanced ( true / false ) | ptciu | true | Yes | Yes |
Enforce Team Balance | This will FORCE team balance if the teams are too uneven ( true / false ) | teambal | true | Yes | Yes |
Record Demos | This will record demos of the players ( true / false ) | recorddemos | true | Yes | Yes |
Beacon Port | Beacon port for your Squad server. | BEACON_PORT | 15000 | Yes | No |
Download Workshops Items | Workshop file ids separated by a comma "," (1111111,222222) Reinstall Required to install mods | WORKSHOP_ITEMS | Yes | Yes |
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
## Deleted app workshop file if available to not save mods ID`s for the future as that will interviene with the mods specified in the variables tab
rm /mnt/server/container/steamapps/workshop/appworkshop_393380.acf
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
# Install the game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} \
$( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) \
+app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) \
$( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate \
$(IFS=','; for item in $WORKSHOP_ITEMS; do echo "+workshop_download_item 393380 ${item}"; done) \
+quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
if test -f "/mnt/server/steamapps/workshop/appworkshop_393380.acf"; then
# Remove the Steam workshop file to prevent conflict with mods specified in the variables tab
rm /mnt/server/steamapps/workshop/appworkshop_393380.acf
fi
## Moves downloaded mods to the necesary folder
mv -f /mnt/server/steamapps/workshop/content/393380/* /mnt/server/SquadGame/Plugins/Mods/
echo -e "Moving downloaded mods if available\n"
## add below your custom commands if needed
chmod +x /mnt/server/SquadGame/Binaries/Linux/SquadGameServer
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"