Egg Repository

Pterodactyl Community Egg Repository

Squad

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.

Read Me

Squad

Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.

Server Ports

Squad requires 5 ports

Port default
Game 7787
game +1 7788
Query 27165
Query +1 27166
Beacon 15000
Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
Query PortQuery port for your Squad server.QUERY_PORT27165YesNo
ld lib paththis is needed for some reasonLD_LIBRARY_PATH/home/container/linux64/NoNo
Game IDThe ID corresponding to the game to download and run using SRCDS.SRCDS_APPID403240NoNo
Server NameThe name for the server in the server listservernameSquad ServerYesYes
Max PlayersSets the maximum number of players.maxplayers80YesYes
Allow Team ChangeAllow players to change teams ( true / false )allowteamchangetrueYesYes
Advertise ServerHave the server report to the public server list ( true / false )advertisetrueYesYes
Reserved SlotsThe number of reserved slots for admins / modsreservedslots0YesYes
Prevent Team Change If UnbalancedThis will prevent players from changing teams if they're already unbalanced ( true / false )ptciutrueYesYes
Enforce Team BalanceThis will FORCE team balance if the teams are too uneven ( true / false )teambaltrueYesYes
Record DemosThis will record demos of the players ( true / false )recorddemostrueYesYes
Beacon PortBeacon port for your Squad server.BEACON_PORT15000YesNo
Download Workshops ItemsWorkshop file ids separated by a comma "," (1111111,222222) Reinstall Required to install modsWORKSHOP_ITEMSYesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

## Deleted app workshop file if available to not save mods ID`s for the future as that will interviene with the mods specified in the variables tab
rm /mnt/server/container/steamapps/workshop/appworkshop_393380.acf

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

# Install the game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} \
$( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) \
+app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) \
$( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate \
$(IFS=','; for item in $WORKSHOP_ITEMS; do echo "+workshop_download_item 393380 ${item}"; done) \
+quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

if test -f "/mnt/server/steamapps/workshop/appworkshop_393380.acf"; then
    # Remove the Steam workshop file to prevent conflict with mods specified in the variables tab
    rm /mnt/server/steamapps/workshop/appworkshop_393380.acf
fi

## Moves downloaded mods to the necesary folder
mv -f /mnt/server/steamapps/workshop/content/393380/* /mnt/server/SquadGame/Plugins/Mods/
echo -e "Moving downloaded mods if available\n"

## add below your custom commands if needed
chmod +x /mnt/server/SquadGame/Binaries/Linux/SquadGameServer

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"