The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.
The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.
Adds variables to wipe files based on a list you set. Reinstall to perform the wipe.
The variable REGEN_SERVER
was added, default 0, set to 1 to generate a random seed and remove old files on reinstall.
Files listed in the REMOVE_FILES
variable, space separated, will be removed.
The server requires at least 4096MB to run properly. This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less.
Ports required to run the server.
Port | default |
---|---|
Game and Query | 28015 UDP |
RCON | 28016 TCP |
Name | Tag |
---|---|
ghcr.io/pterodactyl/games:rust | ghcr.io/pterodactyl/games:rust |
The maximum amount of players allowed in the server at once.
The name of your server in the public server list.
The world file for Rust to use.
The description under your server title. Commonly used for rules & info. Use \n for newlines.
The URL for your server. This is what comes up when clicking the "Visit Website" button.
The world size for a procedural map.
The seed for a procedural map.
The header image for the top of your server listing.
Port for RCON connections.
RCON access password.
Sets the server’s auto-save interval in seconds.
Add additional startup parameters to the server.
If the server should have its files removed and regenerate the server seed on reinstall.
A space-separated list of files to remove when regenerating the server on reinstall.
Port for QUERY connections.
Port for Rust+ applications. -1 to disable.
Overwrites the map with the one from the direct download URL. Invalid URLs will cause the server to crash.
The modding framework to be used: carbon, oxide, vanilla. Defaults to "vanilla" for a non-modded server installation.
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
if [ ${REGEN_SERVER} == "1" ]; then
cd /mnt/server/
rm -rf ${REMOVE_FILES}
fi
if [ $WORLD_SEED == "0" ]; then
if [ ! -f /mnt/server/seed.txt ]; then
rm -sf /mnt/server/seed.txt
fi
cat /dev/urandom | tr -dc '1-9' | fold -w 5 | head -n 1 > /mnt/server/seed.txt
fi
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Image | ghcr.io/ptero-eggs/installers:debian | Installation Entrypoint | bash |
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