Egg Repository

Pterodactyl Community Egg Repository

Rising World Unity

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Read Me

Rising World Unity Version

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Server Ports

Rising World requires up to 3 ports.

  • The RCON port is optional
  • Game ports require both TCP and UDP
  • The server port can be set in the server.properties file (see "Server_Port"). By default, the server uses port 4255 TCP and UDP. The query port (which is required for the server to show up in the server list) is always serverport-1 TCP (so when using the default server port, it's 4254 accordingly).
Port default
Game 4255
Query 4254
RCON 4253
Yolks
NameTag
ghcr.io/ptero-eggs/games:sourceghcr.io/ptero-eggs/games:source
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
SRCDS_APPIDSRCDS_APPID339010NoNo
SRCDS_BETAIDSRCDS_BETAIDunityNoNo
LD_LIBRARY_PATHLD_LIBRARY_PATH/linux64NoNo
Server NameServer name (shows up in server list)SRV_NAMEPterodactyl hosted ServerYesYes
Server PasswordServer password. If set, users are prompted to enter the pw to join the server. Leave blank for no pwSRV_PWYesYes
Game ModeDefault world game mode (only used when a new world is created). Either "Survival" or "Creative"GAME_MODESurvivalYesYes
World NameName of the world which should be loaded (if it does not exist, it will be created)WORLD_NAMEmyworldYesYes
[Advanced] Enable RCONDetermines whether or not the RCON tool should be enabledRCONfalseYesYes
[Advanced] RCON PasswordPassword required for RCON login. Min 6 characters (!)RCON_PASSsomepasswordYesYes
[Advanced] RCON PortPort used to connect to RCON. Must be allocated to the server for RCON to work.RCON_PORT4253YesNo
Auto UpdateUpdate the server on start/restartAUTO_UPDATE1YesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

if [ -f "$HOME/server.properties" ]; then
  echo "-----------------------------------------"
  echo "server.properties found."
  echo "-----------------------------------------"
else
  echo "-----------------------------------------"
  echo "renaming server.example.properties"
  echo "-----------------------------------------"
  mv /mnt/server/server.example.properties /mnt/server/server.properties
fi

rm -fR $HOME/linux_screen.sh
rm -fR $HOME/linux_startscript.sh

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"