Egg Repository

Pterodactyl Community Egg Repository

Quake Live

Quake Live is a first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.

Read Me

Quake Live

A first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.

Quake Live was previously a free-to-play game, with subscription options offering additional arenas, game types and game server options. As of October 27, 2015, the game is no longer free and must be purchased, and the subscription options were dropped.

Server Ports

Ports required to run the server in a table format.

Portdefault
Game27960 UDP
Stats27960 TCP
Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian
Variables and Startup

Startup Command

./qzeroded.x64 +set net_port {{SERVER_PORT}} +set sv_hostname "{{SERVER_NAME}}" +set sv_serverType "{{SERVER_TYPE}}" +set g_password "{{PASSWORD}}" +sv_fps "{{FPS}}"

Variables

ld lib path

Environment Variable: LD_LIBRARY_PATH
Default Value: ./linux64
User Viewable:
User Editable:
Server Name

The Name that will show up in the Serverbrowser

Environment Variable: SERVER_NAME
Default Value: A Quake Live Server
User Viewable:
User Editable:
Server Type

0 = Offline, 1 = LAN, 2 = Internet

Environment Variable: SERVER_TYPE
Default Value: 2
User Viewable:
User Editable:
Server Password

Set a server-wide password, and stop all users from connecting without it

Environment Variable: PASSWORD
Default Value:
User Viewable:
User Editable:
FPS

Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage!

Environment Variable: FPS
Default Value: 40
User Viewable:
User Editable:
App ID

Environment Variable: SRCDS_APPID
Default Value: 349090
User Viewable:
User Editable:
Auto Update

Auto update the server on startup

Environment Variable: AUTO_UPDATE
Default Value: 0
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash