Egg Repository

Pterodactyl Community Egg Repository

Nova-Life: Amboise

Nova-Life: Amboise is a multiplayer role-play simulation video game. Create your character and start your second life!

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Nova-Life: Amboise

Nova-Life: Amboise is a multiplayer role-play simulation video game. Create your character and start your second life!

Installation/System Requirements

Bare Minimum Recommended
Processor AMD64 only and 250% cpu 350% cpu
RAM 8GiB 9GiB
Storage 6GiB 8GiB
Network Any /
Game Ownership Not needed Needed if you want to upload your own savegame

Server Ports

Ports required to run the server in a table format.

Port default
Game 7777

Notes

7777 is the default port, but any port can be used.

The egg created a default server on install based on the Server Name variable at /home/container/Servers/<server_name> and sets the port and max players in the config file.

Because the directory can change their is no way if you upload your own life.db and /home/container/Servers/<server_name>/Config/server.json that we can parse the port so then you will have to manualy set the game port to the allocated port or you change the server name, hit reinstall and then replace the life.db file from the one the client generated.

Variable parsing

As mentioned above all variable the client can see and change will only apply on reinstall.

Errors

Because this game and server are still in development many errors will show in the console, those can safely be ignored.

Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
App IDSRCDS_APPID1665030NoNo
Auto UpdateAuto Update The server on startupAUTO_UPDATE1YesYes
Server NameThe name of the server. Must match the one made in game and uploaded or a reinstallation is needed to auto make a new one.SERVER_NAMEYesYes
Max PlayersThe maximum amount of players that can joinSERVER_SLOTS25YesYes
Server List NameThe name of the server in the Server ListSERVER_LIST_NAMEA Pterodactyl serverYesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

mkdir -p /mnt/server/Servers/${SERVER_NAME}/Config

cd /mnt/server/Servers/${SERVER_NAME}/Config

echo -n "{\"serverName\":\"${SERVER_NAME}\",\"serverListName\":\"${SERVER_LIST_NAME}\",\"serverSlot\":${SERVER_SLOTS},\"serverPort\":${SERVER_PORT},\"isPublicServer\":false,\"useAdminPinAuth\":false,\"tabletUrl\":\"\",\"isWhitelisted\":false,\"useWhitelistProtection\":false,\"whitelist\":{\"intro\":\"\",\"questions\":[],\"date\":\"\"},\"autoSaveIntervalSeconds\":1800,\"disconnectClientsBeforeStop\":true,\"mapId\":0,\"serverFramerate\":60,\"hasShop\":false}" | jq . > server.json


## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"