Egg Repository

Pterodactyl Community Egg Repository

Neverwinter Nights: Enhanced Edition

Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!

Read Me

Neverwinter Nights: Enhanced Edition

Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!

Be mindful that this is a very old 32-bit application. Documentation and support is limited.

IMPORTANT

Due to a bug in the current Pterodactyl Wings daemon (git issue here) your Wings daemon must be configured to use UID `1000`` when running this server. If not, then the server will crash upon opening. TLDR; The game expects the current user to exist as it uses it to build working directory paths, and by default the user created for the container has a UID of 1000.

Server Ports

Portdefault
Game5121
Script Debugger5122

Content and Modules

This is a barebones server that does not include any content. All content must be self supplied. You can retrieve the official modules by purchasing the game and copying the data to your server. You may also consume player-made modules from various community websites, most popular of which is the Neverwinter Vault.

Installing official data

Official data can be transferred and used on the server, but you must own a copy of the game to get the data.

  1. Browse to your local installation of the game.
  2. Archive the data/ directory.
  3. In Pterodactyl, navigate to the server view and into the Files tab.
  4. Upload the new data.zip archive to the server.
  5. Unarchive the data.zip archive into the data/ directory.

Official modules will be found at: data/mod/

Installing custom modules

Custom modules are modules made my other players and distributed for consumption. They come in all shapes and sizes, and can be found readily on the internet. The most popular community for this is the Neverwinter Vault.

Assuming you are using the Neverwinter Vault, find the module you want to download. Download the corresponding files and upload them to the appropriate directories on your server. All custom modules (and custom data in general) live in the user directory.

The table below shows the different file types that you could potentially find in a custom module and in which directory they need to be placed. Some modules may deviate and require that some files be place into the override folder. Be sure to read the description of the modules and any README files to ensure these are place appropriately.

File typeFolderPurpose
.moduser/modulesModule master file
.hakuser/hakExtra game resources
.tlkuser/tlkTalk-tables (descriptions, names, etc.)
.bicuser/localvaultCharacter files
.wav / .bmuuser/musicMusic files
Yolks
NameTag
ghcr.io/ptero-eggs/yolks:debianghcr.io/ptero-eggs/yolks:debian
Variables and Startup

Startup Command

cd bin/linux-x86 && ./nwserver-linux -port $SERVER_PORT -userdirectory '/home/container/user' -servername "${SERVER_NAME}" -module "${MODULE_NAME}" -publicserver "${IS_PUBLIC}" -maxclients "${MAX_CLIENTS}" -minlevel "${MIN_LEVEL}" -maxlevel "${MAX_LEVEL}" -pauseandplay "${PAUSE_AND_PLAY}" -pvp "${PVP}" -servervault "${SERVER_VAULT}" -elc "${ELC}" -ilr "${ILR}" -gametype "${GAME_TYPE}" -oneparty "${ONE_PARTY}" -difficulty "${DIFFICULTY}" -autosaveinterval "${AUTO_SAVE_INTERVAL}" -playerpassword "${PLAYER_PASSWORD}" -dmpassword "${DM_PASSWORD}" -reloadwhenempty "${RELOAD_WHEN_EMPTY}"

Variables

Game Version

Version of the game to install

Environment Variable: NWN_VERSION
Default Value: latest
User Viewable:
User Editable:
Module Name

Name of the module we want to load. Official modules are stored in `~/data` and custom modules need to be stored in `~/user`. Must match the file name exactly without the extension.

Environment Variable: MODULE_NAME
Default Value:
User Viewable:
User Editable:
Load Slot #

Save game slot number to load on boot.

Environment Variable: SAVE_SLOT
Default Value:
User Viewable:
User Editable:
Max Number Of Clients

Maximum number of connections to the game server.

Environment Variable: MAX_CLIENTS
Default Value: 96
User Viewable:
User Editable:
Minimum Level

Minimum character level required to access the game server.

Environment Variable: MIN_LEVEL
Default Value: 1
User Viewable:
User Editable:
Maximum Level

Maximum character level required to access the game server.

Environment Variable: MAX_LEVEL
Default Value: 100
User Viewable:
User Editable:
Pause And Play

Toggle game pausing permissions. 0 = game can only be paused by DM 1 = game can by paused by players

Environment Variable: PAUSE_AND_PLAY
Default Value: 1
User Viewable:
User Editable:
PvP Mode

The mode of PvP enabled. 0 = none 1 = party 2 = full

Environment Variable: PVP
Default Value: 2
User Viewable:
User Editable:
Server Vault Mode

0 = local characters only 1 = server characters only

Environment Variable: SERVER_VAULT
Default Value: 1
User Viewable:
User Editable:
Enforce Legal Characters

Toggle enforcement of legal characters.

Environment Variable: ELC
Default Value: 1
User Viewable:
User Editable:
Enforce Item Level Restrictions

Toggle enforcement of item level restrictions.

Environment Variable: ILR
Default Value: 1
User Viewable:
User Editable:
Game Type

Set which game room to post the game to. This only applies if the game is public.

Environment Variable: GAME_TYPE
Default Value: 0
User Viewable:
User Editable:
Toggle Single Parties

Toggle if multiple parties are allowed.

Environment Variable: ONE_PARTY
Default Value: 0
User Viewable:
User Editable:
Difficulty

Game difficulty selection. 1 = easy 2 = normal 3 = D&D hardcore 4 = very difficult

Environment Variable: DIFFICULTY
Default Value: 3
User Viewable:
User Editable:
Auto Save Interval

Interval between autosaves in minutes.

Environment Variable: AUTO_SAVE_INTERVAL
Default Value: 0
User Viewable:
User Editable:
Player Password

Password needed to join the server as a player.

Environment Variable: PLAYER_PASSWORD
Default Value:
User Viewable:
User Editable:
DM Password

Password needed to join the server as a DM.

Environment Variable: DM_PASSWORD
Default Value:
User Viewable:
User Editable:
Server Name

Name of the server as shown on the server browser.

Environment Variable: SERVER_NAME
Default Value: A Pterodactyl hosted server
User Viewable:
User Editable:
Is Public Game

Toggle indicating if this is a public or private game.

Environment Variable: IS_PUBLIC
Default Value: 0
User Viewable:
User Editable:
Reload When Empty

Determines if the module state is persistent when the server is empty.

Environment Variable: RELOAD_WHEN_EMPTY
Default Value: 0
User Viewable:
User Editable:
Install Script
#!/bin/bash
# Neverwinter Nights Installation Script
#
# Server Files: /mnt/server

# Download the latest version from the Beamdog website
if [ -z "$NWN_VERSION" ] || [ "$NWN_VERSION" == "latest" ]; then
    NWN_VERSION=$(curl -L -s 'https://registry.hub.docker.com/v2/repositories/beamdog/nwserver/tags' | jq -r '[."results"[]["name"] | select(test("\\d*\\.\\d*$"))][0]')
fi

cd /mnt/server
curl -o nwnee.zip -L https://nwn.beamdog.net/downloads/nwnee-dedicated-${NWN_VERSION}.zip
unzip -u nwnee.zip -d .

# Run the server once to generate default files and directories
cd bin/linux-x86 && ./nwserver-linux

# Copy generated files into the volume and update relevant paths
mv /root/.local/share/Neverwinter\ Nights /mnt/server/user
sed -i 's/\/root\/.local\/share\/Neverwinter Nights/\/home\/container\/user/g' /mnt/server/user/nwn.ini
sed -i 's/\/root\/.local\/share\/Neverwinter Nights/\/home\/container\/user/g' /mnt/server/user/nwnplayer.ini
sed -i 's/\/root\/.local\/share\/Neverwinter Nights/\/home\/container\/user/g' /mnt/server/user/settings.tml

echo "Installation complete."
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash