Egg Repository

Pterodactyl Community Egg Repository

Mordhau

Mordhau is a multiplayer medieval hack 'n slash video game, developed by Slovenian independent studio Triternion, with a prominent aspect of skill-based competitive play and customization.

Read Me

Mordhau

Steam Description MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where you will get to experience the brutal and satisfying melee combat that will have you always coming back for more.

Versions

Vanilla

A standard linux mordhau server

Wine

The windows version of the server running in Wine. This supports some mods that do not work with the linux version of the server. Uses more resources for the server than the linux version.

Server Ports

Mordhau requires 3 ports

Port default
Game 7777
Query 27015
Beacon 15000

Map Rotation / Change Config

Lots of good information in this thread You'll need to run the server once before the Mordhau/Saved/Config/LinuxServer folder is available

Default Map Variable

By default the game always starts the same game map and mode. Change this variable to start the server wth your choice of map and mode. For example , Grad/HRD_Grad OR TaigaMap/FL_Taiga

Map Types HRD = Hoard SKM = Skirmish FL = Frontline FFA = Deathmatch BR = BattleRoyal TDM = Team Death Match

Valid types per map

Grad/ HRD_Grad BR_Grad FFA_Grad FL_Grad SKM_Grad

Contraband/ FFA_Contraband SKM_Contraband TDM_Contraband

DuelCamp/ FFA_Camp FL_Camp HRD_Camp SKM_Camp TDM_Camp_64 TDM_Camp

MaxMap/ FFA_MountainPeak FL_MountainPeak HRD_MountainPeak SKM_MountainPeak TDM_MountainPeak

Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
Max PlayersMax PlayersMAX_PLAYERS48YesYes
Query PortQUERY_PORT27015YesNo
Admin PasswordPassword for managing server from in gameADMIN_PASSWORDYesYes
Server NameName to show in the server BrowserSERVER_NAMEPterodactyl ServerYesYes
Server PasswordPassword to get on the serverGAME_PASSWORDYesYes
DEFAULT_MAPFirst map to load. Format Expected is "MAPNAME/TYPE_NAME". Examples in ReadmeDEFAULT_MAPGrad/FL_GradYesYes
Beacon PortBeacon Port requiredBEACON_PORT15000YesNo
Source APP IDSRCDS_APPID629800NoNo
Auto UpdateAuto-update server on start. Set 0 to disable, default is 1.AUTO_UPDATE1YesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed
chmod +x /mnt/server/Mordhau/Binaries/Linux/MordhauServer-Linux-Shipping
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"