Mordhau is a multiplayer medieval hack 'n slash video game, developed by Slovenian independent studio Triternion, with a prominent aspect of skill-based competitive play and customization.
Steam Description MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where you will get to experience the brutal and satisfying melee combat that will have you always coming back for more.
A standard linux mordhau server
The windows version of the server running in Wine. This supports some mods that do not work with the linux version of the server. Uses more resources for the server than the linux version.
Mordhau requires 3 ports
Port | default |
---|---|
Game | 7777 |
Query | 27015 |
Beacon | 15000 |
Lots of good information in this thread You'll need to run the server once before the Mordhau/Saved/Config/LinuxServer folder is available
By default the game always starts the same game map and mode. Change this variable to start the server wth your choice of map and mode. For example , Grad/HRD_Grad OR TaigaMap/FL_Taiga
Map Types HRD = Hoard SKM = Skirmish FL = Frontline FFA = Deathmatch BR = BattleRoyal TDM = Team Death Match
Valid types per map
Grad/ HRD_Grad BR_Grad FFA_Grad FL_Grad SKM_Grad
Contraband/ FFA_Contraband SKM_Contraband TDM_Contraband
DuelCamp/ FFA_Camp FL_Camp HRD_Camp SKM_Camp TDM_Camp_64 TDM_Camp
MaxMap/ FFA_MountainPeak FL_MountainPeak HRD_MountainPeak SKM_MountainPeak TDM_MountainPeak
Name | Tag |
---|---|
ghcr.io/ptero-eggs/yolks:wine_latest | ghcr.io/ptero-eggs/yolks:wine_latest |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
Steam Server App ID | SRCDS_APPID | 629800 | No | No | |
Query Port | QUERY_PORT | 27015 | Yes | No | |
Beacon Port | Mordhau Beacon Port | BEACON_PORT | 15000 | Yes | No |
Windows Install Flag | Required for windows game server installs | WINDOWS_INSTALL | 1 | No | No |
Admin Password | ADMIN_PASSWORD | aP@55word | Yes | Yes | |
Server Name | SERVER_NAME | A Pterodactyl Hosted Server | Yes | Yes | |
Game Password | GAME_PASSWORD | Yes | Yes | ||
Default Map | DEFAULT_MAP | /Game/Mordhau/Maps/Contraband/FFA_Contraband | Yes | Yes | |
Max Players | Max Players for the server | MAX_PLAYERS | 24 | Yes | Yes |
Auto Update | Decide if you want the server to auto update | AUTO_UPDATE | 0 | Yes | Yes |
Extra variables for install | EXTRA_FLAGS | No | No | ||
WINDOWS_INSTALL | WINDOWS_INSTALL | 1 | No | No | |
[System] WINETRICKS_RUN | WINETRICKS_RUN | vcrun2022 | No | No |
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## fix issues with startup.
if [[ ! -d ".wine/drive_c/users/container/My Documents" ]]; then
mkdir -p "/mnt/server/.wine/drive_c/users/container/My Documents"
fi
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"