Egg Repository

Pterodactyl Community Egg Repository

Modiverse

Modiverse provides a sandbox environment with the ability to create and play mods such as TTT, Deathrun, FortWars, RP, and more! Use the many sandbox tools to build complex worlds with props, lights, thrusters, wheels, and much much more!

Read Me

Modiverse

Modiverse provides a sandbox environment with the ability to create and play mods such as TTT, Deathrun, FortWars, RP, and more! Use the many sandbox tools to build complex worlds with props, lights, thrusters, wheels, and much much more!

Information

Default ServerConfiguration.json is provided to start the server, you must modify it with your own mods to customize the server. The game is currently in beta and as such the console is filled with debug spam, developers have noted that this will be removed when the game releases.

Server Ports

Portdefault
Game7777
Query27015
Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian
Variables and Startup

Startup Command

./KJMod/Binaries/Linux/KJModServer -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -SteamServerName=\"{{HOSTNAME}}\" -KJModBaseUGCFolder=ServerData -DoNotRestartOnEmpty -InitUGCs -maxplayers={{MAX_PLAYERS}}

Variables

Server Name

Server name as shown to players in the various server browsing windows

Environment Variable: HOSTNAME
Default Value: Pterodactyl Server
User Viewable:
User Editable:
Query Port

Query Port

Environment Variable: QUERY_PORT
Default Value: 27015
User Viewable:
User Editable:
Max Players

The maximum amount of player slots, the value should be between 2 and 128.

Environment Variable: MAX_PLAYERS
Default Value: 128
User Viewable:
User Editable:
Auto Update

Auto-update the game each time server is started, enter value 0 to disable.

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
App ID

Environment Variable: SRCDS_APPID
Default Value: 1549820
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed



# Server Configuration 
if [ -f /mnt/server/KJModServer.sh ]; then
    rm /mnt/server/KJModServer.sh
    echo "Removing default script"
fi
if [ ! -d "/mnt/server/KJMod/Binaries/Linux/ServerData" ]; then
        echo "ServerData folder missing....Creating ServerData Folder"
        mkdir -p /mnt/server/KJMod/Binaries/Linux/ServerData
    fi
    if [ -f /mnt/server/KJMod/Binaries/Linux/ServerData/ServerConfiguration.json ]; then
            echo "Config file exists already, skipping config file download"
    else
        echo "Config file missing...Downloading default ServerConfiguration file"
        cd /mnt/server/KJMod/Binaries/Linux/ServerData || exit
        curl -sS -o ServerConfiguration.json https://github.com//ptero-eggs/game-eggs/raw/master/steamcmd_servers/modiverse/ServerConfiguration.json
fi
chmod +x /mnt/server/KJMod/Binaries/Linux/KJModServer

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash