Egg Repository

Pterodactyl Community Egg Repository

Left 4 Dead 2

Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of a disease nicknamed the "Green Flu", which rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected beings. A few humans are immune to the disease, while some of those who are infected have no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to evacuate as many survivors as possible.

Read Me

Left 4 Dead 2

From their Website

Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008.

Server Ports

L4D 2 servers require 1 port to be open. The port can be safely changed to any other.

Port default
Game/rcon 27015

Steam Download SteamStore

Yolks
NameTag
ghcr.io/ptero-eggs/games:sourceghcr.io/ptero-eggs/games:source
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
Game IDThe ID corresponding to the game to download and run using SRCDS.SRCDS_APPID222860YesNo
Default MapDefault map used when starting the server.SRCDS_MAPc1m1_hotelYesYes
Auto UpdateAuto update the server on startup.AUTO_UPDATE1YesYes
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing

# Due to issues at valve some games are failing to download their manifest file
if [ ! -e "/mnt/server/steamapps/appmanifest_222860.acf" ] ; then
echo "Manually writing app manifest"
cat <<EOF > /mnt/server/steamapps/appmanifest_222860.acf
"AppState"
{
        "appid"         "222860"
        "Universe"              "1"
        "name"          "Left 4 Dead 2 Dedicated Server"
        "StateFlags"            "2"
        "installdir"            "Left 4 Dead 2 Dedicated Server"
        "LastUpdated"           "0"
        "LastPlayed"            "0"
        "SizeOnDisk"            "0"
        "StagingSize"           "0"
        "buildid"               "0"
        "LastOwner"             "0"
        "UpdateResult"          "0"
        "BytesToDownload"               "0"
        "BytesDownloaded"               "0"
        "BytesToStage"          "0"
        "BytesStaged"           "0"
        "TargetBuildID"         "0"
        "AutoUpdateBehavior"            "0"
        "AllowOtherDownloadsWhileRunning"               "0"
        "ScheduledAutoUpdate"           "0"
        "InstalledDepots"
        {
        }
        "UserConfig"
        {
        }
        "MountedConfig"
        {
        }
}
EOF
fi

cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"