Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
Steam Description Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
In order for your server to be able to authenticate with the stats server, you must authenticate your server through using a Steam GSLT (Game Server Login Token).
To start your server with GSLT authentication add -GSLTToken=xxxxxxxxxxxxxxx to the server's command line where "xxxxxxxxxxxxxxx" is the token displayed on the Steam Game Server Account page.
See the following for additional configurations - https://support.newworldinteractive.com/support/solutions/articles/47001115510-server-admin-guide
This server requires about 5632M to install.
This server requires about 1024M to run with no players.
Port | default |
---|---|
Game | 27102 |
Query | 27131 |
Name | Tag |
---|---|
ghcr.io/ptero-eggs/steamcmd:ubuntu | ghcr.io/ptero-eggs/steamcmd:ubuntu |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
App ID | The ID corresponding to the game to download and run. Leave blank to avoid auto update. | SRCDS_APPID | 581330 | Yes | No |
Server Name | The name to appear in the server in the server list. | HOSTNAME | My Insurgency Server | Yes | Yes |
Query Port | Query port for your Insurgency server. | QUERY_PORT | 27131 | Yes | Yes |
Max Players | Sets the maximum number of players. | MAX_PLAYERS | 28 | Yes | Yes |
Default Map | Default map to run when starting the server. Scenario must be available with the provided map. | MAP_NAME | Canyon | Yes | Yes |
Scenario Name | By default, a server will cycle through all Versus (PVP) scenarios available. | SCENARIO | Scenario_Crossing_Checkpoint_Insurgents | Yes | Yes |
Additional Switches | Please see this guide for available switches https://mod.io/g/insurgencysandstorm/r/server-admin-guide | ADDSWITCHES | Yes | Yes | |
Game Stats Token | Generate your token here https://gamestats.sandstorm.game/. This is required to have your server show up in the server browser. | GST | Yes | Yes | |
GSLT Authentication | Generate your token here https://steamcommunity.com/dev/managegameservers. This is required to have your server show up in the server browser. | GSLTT | Yes | Yes | |
Auto Update | AUTO_UPDATE | 1 | Yes | Yes |
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
cp -v /mnt/server/steam/linux32/steamclient.so /mnt/server/.steam/sdk32/steamclient.so
chmod +x /mnt/server/Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"