Egg Repository

Pterodactyl Community Egg Repository

Eco

Eco is an online world from Strange Loop Games where players must build civilization using resources from an ecosystem that can be damaged and destroyed. The world of Eco is an incredibly reactive one, and whatever any player does in the world affects the underlying ecosystem.

Read Me

Eco

Steam Description

Eco is a community-based game; the players develop laws, government, and an economy to determine the success of their world. We need extensive playtesting to get the balance of our core features just right. Early Access is the perfect fit for finding an audience for this while also funding additional development.

Author & Contributers

NameGithub ProfileBuy me a Coffee
gOOvERhttps://github.com/gOOvERko-fi

Server Ports

Eco requires up to 2 ports

game port (default 3000) web port (default 3001)

Portdefault
Game3000
Web3001
Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:dotnetghcr.io/ptero-eggs/steamcmd:dotnet
Variables and Startup

Startup Command

./EcoServer --username="{{SLG_USER}}" --password="{{SLG_PW}}"

Variables

[STEAM] AppID

Environment Variable: SRCDS_APPID
Default Value: 739590
User Viewable:
User Editable:
[SERVER] Webserver Port

Port for the Webserver

Environment Variable: WEB_PORT
Default Value:
User Viewable:
User Editable:
[SERVER] Public Server

Set to True to have the server listed in the Eco client

Environment Variable: PUB_SRV
Default Value: false
User Viewable:
User Editable:
[SERVER] Server Password

Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.

Environment Variable: SRV_PW
Default Value:
User Viewable:
User Editable:
[SERVER] Server Name

Sets the name of your server in the client server browser. Chat_Commands#Text_markup can be used to add color or modify the appearance of the text.

Environment Variable: SRV_NAME
Default Value: Hosted by Pterodactyl
User Viewable:
User Editable:
UPNP

UPNP OFF

Environment Variable: UPNP
Default Value: false
User Viewable:
User Editable:
[SERVER] Auto Update

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
[SERVER] Webserver URL

your webserver url.

Environment Variable: WEBSRVURL
Default Value:
User Viewable:
User Editable:
[SERVER] Max Connections

Maximum number of concurrent players (-1 no limits).

Environment Variable: MAX_CON
Default Value: -1
User Viewable:
User Editable:
[SERVER] Playtime

This is automatically filled in if you created the server in the Eco client and made a Timetable (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu (Esc), and copy and paste the data from playtime.eco.

Environment Variable: PLAYTIME
Default Value:
User Viewable:
User Editable:
[SERVER] Detailed Description

Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.

Environment Variable: DEDES
Default Value:
User Viewable:
User Editable:
[SERVER] RCON Port

Environment Variable: RCON_PORT
Default Value:
User Viewable:
User Editable:
[SERVER] RCON Password

Environment Variable: RCON_PW
Default Value:
User Viewable:
User Editable:
[SERVER] Discord Server

Invite link ID for a Discord server (the ID after the “discord.gg/”).

Environment Variable: DISCORD_SRV
Default Value:
User Viewable:
User Editable:
[SERVER] Server Category

Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are: None; Beginner; Established; BeginnerHard; Strange

Environment Variable: SRV_CAT
Default Value: None
User Viewable:
User Editable:
[SERVER] Language

Defines the language.

Environment Variable: LANGUAGE
Default Value: English
User Viewable:
User Editable:
[ACCOUNT] SLG Username

Environment Variable: SLG_USER
Default Value:
User Viewable:
User Editable:
[ACCOUNT] SLG Pasword

Environment Variable: SLG_PW
Default Value:
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

# add below your custom commands if needed

FILE=$HOME/Configs/Network.eco
if [ -f "$FILE" ]; then
  echo -e "Network.eco found."
else  
  echo -e "No Network.eco found. Moving default..."
  cp -f $HOME/Configs/Network.eco.template $HOME/Configs/Network.eco
  echo -e ".done.."
fi

FILE=$HOME/Configs/Localization.eco
if [ -f "$FILE" ]; then
  echo -e "Localization.eco found."
else  
  echo -e "No Localization.eco found. Moving default..."
  cp -f $HOME/Configs/Localization.eco.template $HOME/Configs/Localization.eco
  echo -e "..done.."
fi

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash