Egg Repository

Pterodactyl Community Egg Repository

DDNet

Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!

Read Me

DDNet

Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!

This game does not have a Anonymous Server Comp for the Server Files. To pull this you need to own the game on Steam and fill both the STEAM_USER and STEAM_PASS variables prior to installation as it packages the Server Executable into the base games files

For all added edits, these are found under ddnet/data/autoexec_server.cfg

Server Port

Portdefault
Game8303

Hardware Requirements

StorageRAMCPU
2.0GiB250MiB🥔
Yolks
NameTag
Debianghcr.io/ptero-eggs/steamcmd:debian
Variables and Startup

Startup Command

./ddnet/DDNet-Server

Variables

Auto Update

Updates server on startup

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
Steam AppID

Environment Variable: SRCDS_APPID
Default Value: 412220
User Viewable:
User Editable:
Steam User

Required for File Installation

Environment Variable: STEAM_USER
Default Value:
User Viewable:
User Editable:
Steam Password

Required for File Installation

Environment Variable: STEAM_PASS
Default Value:
User Viewable:
User Editable:
Server Name

Environment Variable: SERVER_NAME
Default Value: A Pterodactyl DDNet Server
User Viewable:
User Editable:
Server Password

Environment Variable: SERVER_PASS
Default Value:
User Viewable:
User Editable:
Server Map

Map used on Startup - https://ddnet.org/settingscommands/#server-settings

Environment Variable: SERVER_MAP
Default Value: Sunny Side Up
User Viewable:
User Editable:
Public Server

1 for Public // 0 for Private

Environment Variable: PUBLIC_SERVER
Default Value: 0
User Viewable:
User Editable:
Max Players

Environment Variable: MAX_PLAYERS
Default Value: 64
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## End
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash