Egg Repository

Pterodactyl Community Egg Repository

AssaultCube

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

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AssaultCube

assault.cubers.net

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.

Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).


Server Ports

Ports required to run the server.

Port default
Game 28763
Game +1 28764

The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.)

Must be Game +1!

Notes

28763 & 28764 is the default ports, but any port can be used.

Yolks
NameTag
Debianghcr.io/ptero-eggs/yolks:debian
Variables
NameDescriptionEnvironment VariableDefault ValueUser ViewableUser Editable
Server Auth KeyYou must provide your own key for the server to register on the masterserver. To generate a key you can run the client and issue the command: authkey new server See: (https://assault.cubers.net/docs/server.html)ASSAULT_SERVER_KEYYesYes
Server DescriptionASSAULT_SERVER_DESCRIPTIONYesYes
Message of the DayASSAULT_SERVER_MOTDYesYes
Max PlayersSet the limit on amount of players able to join (MAX 16)ASSAULT_SERVER_MAXPLAYERS16YesYes
Admin PasswordASSAULT_SERVER_ADMINPASSWORDYesYes
Player PasswordPassword need to join the server.ASSAULT_SERVER_PLAYERPASSWORDYesYes
Master ServerForces the server to register with the hostname or IP address of a different masterserver. The default is ms.cubers.net If you want your server to be hidden and not report to the masterserver, use -mlocalhostASSAULT_SERVER_MASTERSERVERms.cubers.netYesYes
VersionThe version of the engine you want to download.VERSIONlatestYesYes
Install Script
#!/bin/bash
# AssaultCube Server Egg (By HoleInTheSeat) <|-|> (https://assault.cubers.net/)
#
# Server Files: /mnt/server

#######-|Dependencies|-#######
apt update
apt -y install tar make bzip2 build-essential clang libclang-dev libclang1 llvm llvm-dev clang-tools libz-dev curl jq

#######-|Downloading files|-#######
cd /mnt/server
## get release info and download links

LATEST_JSON=$(curl --silent "https://api.github.com/repos/assaultcube/AC/releases/latest")
RELEASES=$(curl --silent "https://api.github.com/repos/assaultcube/AC/releases")
MATCH=tar.bz2

if [ -z "${VERSION}" ] || [ "${VERSION}" == "latest" ]; then
    DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})
else
    VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .tag_name')
    if [ "${VERSION}" == "${VERSION_CHECK}" ]; then
        DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})
    else
        echo -e "defaulting to latest release"
        DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | head -1)
    fi
fi


curl -sSL -o AssaultCube.tar.bz2 ${DOWNLOAD_URL}
tar -xf AssaultCube.tar.bz2
rm AssaultCube.tar.bz2

#######-|Setting Up Server|-#######
mkdir -p /mnt/server
cd /mnt/server
rm -rf bin_win32/ *.sh

if [ "$(uname -m)" = "x86_64" ]; then
    echo -e "x86 System"
else
    cd /mnt/server/source/src
    make server_install
fi
#######-|Insert Server Authkey|-#######
cd /mnt/server
sed -i 's/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/{{ASSAULT_SERVER_KEY}}/' ./config/servercmdline.txt

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"