AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!
AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.
Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!
With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).
Ports required to run the server.
Port | default |
---|---|
Game | 28763 |
Game +1 | 28764 |
The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.)
Must be Game +1!
28763 & 28764 is the default ports, but any port can be used.
Name | Tag |
---|---|
Debian | ghcr.io/ptero-eggs/yolks:debian |
Name | Description | Environment Variable | Default Value | User Viewable | User Editable |
---|---|---|---|---|---|
Server Auth Key | You must provide your own key for the server to register on the masterserver. To generate a key you can run the client and issue the command: authkey new server See: (https://assault.cubers.net/docs/server.html) | ASSAULT_SERVER_KEY | Yes | Yes | |
Server Description | ASSAULT_SERVER_DESCRIPTION | Yes | Yes | ||
Message of the Day | ASSAULT_SERVER_MOTD | Yes | Yes | ||
Max Players | Set the limit on amount of players able to join (MAX 16) | ASSAULT_SERVER_MAXPLAYERS | 16 | Yes | Yes |
Admin Password | ASSAULT_SERVER_ADMINPASSWORD | Yes | Yes | ||
Player Password | Password need to join the server. | ASSAULT_SERVER_PLAYERPASSWORD | Yes | Yes | |
Master Server | Forces the server to register with the hostname or IP address of a different masterserver. The default is ms.cubers.net If you want your server to be hidden and not report to the masterserver, use -mlocalhost | ASSAULT_SERVER_MASTERSERVER | ms.cubers.net | Yes | Yes |
Version | The version of the engine you want to download. | VERSION | latest | Yes | Yes |
#!/bin/bash
# AssaultCube Server Egg (By HoleInTheSeat) <|-|> (https://assault.cubers.net/)
#
# Server Files: /mnt/server
#######-|Dependencies|-#######
apt update
apt -y install tar make bzip2 build-essential clang libclang-dev libclang1 llvm llvm-dev clang-tools libz-dev curl jq
#######-|Downloading files|-#######
cd /mnt/server
## get release info and download links
LATEST_JSON=$(curl --silent "https://api.github.com/repos/assaultcube/AC/releases/latest")
RELEASES=$(curl --silent "https://api.github.com/repos/assaultcube/AC/releases")
MATCH=tar.bz2
if [ -z "${VERSION}" ] || [ "${VERSION}" == "latest" ]; then
DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})
else
VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .tag_name')
if [ "${VERSION}" == "${VERSION_CHECK}" ]; then
DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})
else
echo -e "defaulting to latest release"
DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | head -1)
fi
fi
curl -sSL -o AssaultCube.tar.bz2 ${DOWNLOAD_URL}
tar -xf AssaultCube.tar.bz2
rm AssaultCube.tar.bz2
#######-|Setting Up Server|-#######
mkdir -p /mnt/server
cd /mnt/server
rm -rf bin_win32/ *.sh
if [ "$(uname -m)" = "x86_64" ]; then
echo -e "x86 System"
else
cd /mnt/server/source/src
make server_install
fi
#######-|Insert Server Authkey|-#######
cd /mnt/server
sed -i 's/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/{{ASSAULT_SERVER_KEY}}/' ./config/servercmdline.txt
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"