Egg Repository

Pterodactyl Community Egg Repository

Core Keeper

Core Keeper is a survival sandbox game for single or multiplayers. --- Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets. Trapped deep underground will your survival skills be up to the task? Mine relics and resources to build your base, craft new equipment, survive, and power up the Core. ---

Read Me

Core Keeper

Game Info

Core Keeper is a sandbox survival game.

Explore an endless cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.

Dedicated Server

Steam DB

Parameters

ParameterDefaultDescription
World Index0Which world index to use. Default: 0.
World NameCore Keeper ServerThe name to use for the server. Defaul: Core Keeper Server.
World Seed0The seed to use for a new world. Set to 0 to generate random seed. Default: 0.
Game IDGame ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.
Max Players100Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,
World Mode0Whether to use normal (0) or hard (1) mode for world. Default: 0.
Auto Update1Enable automatic updates on boot: Default: true

Game Ports

PortDefaultProtocolDescription
Server27015UDP
Query27016UDPAutomaticaly bind by the game server (Game port + 1)

Example:
Server Port = 4711
Make sure you open UDP ports 4711-4712 in your firewall and bind the allocations to the Core Keeper Server.

Requirements of RAM and storage

ReqMinimumRecommend
RAM1.0GB1.5GB
Storage1.0GB1.5GB

Important directories

DirectoryDescription
World Saves/home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer/worlds
Server Settings/home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer
Yolks
NameTag
ghcr.io/ptero-eggs/steamcmd:debianghcr.io/ptero-eggs/steamcmd:debian
Variables and Startup

Startup Command

export DISPLAY=:0; rm ./GameID.txt ./CoreKeeperServerLog.txt; touch ./CoreKeeperServerLog.txt; xvfb-run -s "-screen 0 {{DISPLAY_WIDTH}}x{{DISPLAY_HEIGHT}}x{{DISPLAY_DEPTH}} -ac -nolisten tcp -nolisten unix" ./CoreKeeperServer -batchmode -logfile CoreKeeperServerLog.txt -world {{WORLD_INDEX}} -worldname "{{WORLD_NAME}}" -worldseed {{WORLD_SEED}} $([[ "{{GAME_ID}}" != "" ]] && echo -n " -gameid {{GAME_ID}}") -maxplayers {{MAX_PLAYERS}} -worldmode {{WORLD_MODE}} -port {{SERVER_PORT}} & CKPID=$!; tail -f CoreKeeperServerLog.txt | grep -e '^\[userid:[0-9]*\] player' -e '^[^\[]' & LOGPID=$!; trap "kill ${CKPID}; wait ${CKPID}; kill ${LOGPID}; wait ${LOGPID}" 15; wait $!

Variables

World Index

Which world index to use. Default: 0.

Environment Variable: WORLD_INDEX
Default Value: 0
User Viewable:
User Editable:
World Name

The name to use for the server. Defaul: Core Keeper Server.

Environment Variable: WORLD_NAME
Default Value: Core Keeper Server
User Viewable:
User Editable:
World Seed

The seed to use for a new world. Set to 0 to generate random seed. Default: 0.

Environment Variable: WORLD_SEED
Default Value: 0
User Viewable:
User Editable:
Game ID

Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.

Environment Variable: GAME_ID
Default Value:
User Viewable:
User Editable:
Max Players

Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,

Environment Variable: MAX_PLAYERS
Default Value: 100
User Viewable:
User Editable:
World Mode

Whether to use normal (0) or hard (1) mode for world.

Environment Variable: WORLD_MODE
Default Value: 0
User Viewable:
User Editable:
Steam App ID

Steam App ID of Core Keeper Dedicated Server

Environment Variable: SRCDS_APPID
Default Value: 1963720
User Viewable:
User Editable:
Auto Update

Enable automatic updates on boot

Environment Variable: AUTO_UPDATE
Default Value: 1
User Viewable:
User Editable:
DISPLAY_WIDTH

Virtual display width. Fix:1.

Environment Variable: DISPLAY_WIDTH
Default Value: 1
User Viewable:
User Editable:
DISPLAY_HEIGHT

Virtual display height. Fix:1.

Environment Variable: DISPLAY_HEIGHT
Default Value: 1
User Viewable:
User Editable:
DISPLAY_DEPTH

Virtual display color depth. Fix: 24.

Environment Variable: DISPLAY_DEPTH
Default Value: 24
User Viewable:
User Editable:
Install Script
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"
Installation Imageghcr.io/ptero-eggs/installers:debianInstallation Entrypointbash